XVIII. MİMARLIKTA SAYISAL TASARIM ULUSAL SEMPOZYUMU
The Effects of Absorbtion and Scattering Values of Liquids on Photorealism in Global Illumination
Yayıncı:
Balıkesir Üniversitesi Yayınları
The primary objective of realistic image synthesis is to simulate the natural behavior of light to enhance the visual fidelity of objects and scenes. This endeavor involves leveraging fundamental principles such as direct and indirect illumination, reflection and refraction, shadows, caustic effects, and global illumination within the modeling processes. To this end, various algorithms—namely ray tracing, radiosity, photon mapping, and path tracing—are employed. Ray tracing, for instance, traces the paths of light rays, effectively handling mirror reflections, refractions, and direct lighting. However, it falls short in accurately capturing complex effects like depth of field, motion blur, and indirect lighting. Radiosity, on the other hand, calculates indirect lighting effects and simulates light exchange between surfaces but struggles with accurate modeling of reflection and refraction. Photon mapping emerges as a robust method where ray tracing and radiosity are inadequate, consisting of photon scattering from light sources and recording their interactions with surfaces. Path tracing excels in modeling the complex interactions of light within a scene, thereby producing intricate effects such as indirect lighting and complex reflections. Calculating the transmission of light through transparent and translucent objects constitutes one of the most intricate challenges in global illumination. Absorption refers to the process where light energy is absorbed by a medium, with liquids acquiring distinctive colors by absorbing specific wavelengths of light. Scattering denotes the deflection of light within a medium, facilitating the diffusion of light and creating a soft lighting effect. Accurate computation of absorption and scattering values is essential for rendering realistic colors of liquids and the objects within them, thereby enhancing the overall atmosphere of the scene. Despite the potential of software for realistic image synthesis to deliver high levels of photorealism, it still grapples with challenges such as prolonged computation times and results that are not entirely realistic. A significant issue is the incomplete incorporation of physical laws into these methods. When calculating light interactions with material surfaces, factors like the transmission of light through the material are often overlooked, posing particular challenges for transparent and translucent objects. Consequently, a combined approach employing both surface and volumetric calculation methods is necessary. Surface methods model the external appearance of objects, while volumetric methods compute the internal structure and interactions within transparent media. This study aims to compare the effects of light absorption and scattering properties in real and digital scenes on global illumination. The objective is to propose a solution that addresses the deficiencies in current calculation methods and to develop this into a software module or plugin. This advancement is expected to significantly enhance fields such as architectural visualization, lighting simulations, and light analysis in building information modeling. Global illumination strives to achieve realistic environmental lighting and shadow modeling by accounting for the reflection, refraction, and scattering of light from objects. In this study, absorption and scattering intensities in global illumination will be measured, and a model proposal will be presented based on the acquired data.